Curriculum Developer·EdTech Consultant·Pedagogy Expert

Where Pedagogy
Meets AI

With 26 years in the EFL classroom and a career built on designing systems that actually work, I help EdTech organizations build products grounded in real pedagogical thinking — not assumptions about how people learn.

I've spent 26 years learning what good language education looks like — from the inside. Now I bring that experience to the organizations shaping the future of learning.

Sinan Altuntaş
About
26 years. Two school systems.
One consistent question:
how do we make language learning actually work?

I started in Turkish public schools, spent 17 years at Terakki Foundation Schools in Istanbul — where I led a school-wide BYOD initiative integrating devices across the full curriculum — and now serve as Head of Foreign Languages at a private middle school in Balıkesir.

I hold a BA in English Language Teaching (Trakya University) and am completing an MA in Educational Technology at İstanbul Üniversitesi–Cerrahpaşa.

I am the creator of GCS — Guided Collaborative Storywriting, a classroom-tested model integrating narrative writing with curriculum outcomes across Grades 5–8.

My work lives at the intersection of MEB compliance, CEFR, IB MYP, and AI integration — built over decades of real implementation, not theory.

For international readers: Turkey's MEB framework sets mandatory national outcomes for all schools. Working within it while maintaining innovation is a discipline in itself — and a transferable one.
Services

What I offer

Consulting built on classroom reality — for the teams and schools shaping how languages are learned.

Pedagogical Consulting for EdTech

I review apps, learning flows, and product frameworks for pedagogical soundness — identifying gaps between design assumptions and how language learning actually works.

AI Integration for Institutions

Practical, sustainable workflows that embed AI into daily teaching and planning — without losing pedagogical integrity.

FL Department Development

Specialist advisory for schools building or transforming their foreign language departments — from curriculum architecture to team culture and assessment systems.

On-Site Consulting & Follow-up

Direct work with department teams through structured, recurring sessions. Not a one-day workshop — a real process.

Keynote & Department Training

Bring the system to your department

A one-time keynote or in-person training on using EdTech without losing the classroom — the full pitch, slide by slide.

Selected Work

Systems, not one-offs

Four projects. Each one built from a real classroom problem, tested with real students, and designed to scale beyond one school.

What it is

GCS replaces the traditional coursebook unit with a collaboratively built story that students actively shape. The teacher acts as Game Master, embedding curriculum targets into the plot while students make decisions, propose characters, and contribute ideas that appear in the next chapter. The story becomes theirs.

The case: Mystery Lab

The Grade 7 iteration — a six-chapter sci-fi mystery set in a fictional Arctic research facility, each chapter built around a specific grammar target. Run across a full academic year with 30 students, two sessions per week.

Mid-year, one class stopped the teacher and asked to write Season 2 themselves — integrating the grammar topics into a story they would build together. This had never happened with a coursebook.

Why it works

  • Curriculum targets are pre-planned and embedded, not improvised
  • Student agency is built in by design, not added as decoration
  • The teacher's Game Master role is a deliberate, non-judgmental stance that builds trust over time
  • AI is used as a production tool — by both teacher and students — not as a gimmick

The research

GCS is the subject of an academic case study completed at İstanbul Üniversitesi–Cerrahpaşa, grounded in Dörnyei's L2 Motivational Self System and Self-Determination Theory. The findings point to one consistent conclusion: what drives student motivation is not the story itself, but the sense of ownership students develop when their decisions shape what happens next.

Scalability

GCS has been implemented across Grades 5–8 with age-differentiated story series, each linked to UN Sustainable Development Goals. The model is adaptable to different school contexts, language levels, and curriculum frameworks.

From the classroom

The problem

Most EFL departments in Turkish schools follow wherever the coursebook leads — even when that content drifts from MEB requirements. The result is a curriculum that serves the publisher, not the student or the system.

What MOVE+ does

MOVE+ flips that dependency. MEB outcomes are the anchor. Everything else — coursebooks, projects, creative writing, thematic units — is adapted around them, not the other way around.

  • MEB national curriculum outcomes as the non-negotiable core
  • CEFR language proficiency benchmarks for measurable progression
  • IB MYP conceptual themes for depth and transferability
  • UN SDGs as real-world context for projects and inquiry

The result is a Grades 5–8 curriculum that is fully compliant, internationally coherent, and genuinely engaging — without requiring schools to abandon the materials they already use.

Why it matters

MOVE+ gives schools a principled architecture for curriculum decisions. Instead of asking "what does the next unit cover?" teachers ask "what does this learner need, and how does this unit serve that?" That shift changes everything about how a department plans and teaches.

What it is

ParagraphIQ is an AI-powered writing assessment tool for EFL teachers marking opinion paragraphs at A2–B1 CEFR level. The teacher inputs a student paragraph — typed, pasted, or photographed — and the AI scores it, applies a custom analytical rubric, and generates personalized written feedback in 2–3 minutes. The teacher reviews, edits if needed, and exports a PDF feedback sheet.

The problem it solves

Writing assessment in EFL classrooms suffers from three persistent failures: inconsistent scoring across teachers, bundled criteria that penalize unfairly, and a time cost of up to 20 minutes per paper. ParagraphIQ addresses all three — one rubric applied uniformly, seven independently scored sub-criteria, and an AI pipeline that does the first pass so the teacher doesn't have to.

The design principle

AI does the assessment. The teacher does the review. Every score and every feedback line is editable before export. Teacher authority is never removed — only supported.

What makes it different

The rubric includes compensation rules — a key architectural decision that prevents structural injustice. A student who writes with natural coherence cannot be penalized for a missing template element. A student who attempts complex structures without accuracy cannot have that inflate their score. These rules encode pedagogical judgment into the system itself.

Feedback, anchored to the student's own words

Access

Free. No login. Any device. Live at practigo.xyz

What it is

An AI-powered LGS English exam preparation tool designed for simplicity and accessibility. Quick tests, clean interface, any device — a student can open it on a phone, a teacher can run it on a smartboard in class.

The problem it solves

Most LGS prep tools are either bloated platforms that require accounts and onboarding, or static PDF worksheets with no intelligence behind them. LGS İngilizce generates fresh, curriculum-aligned questions on demand, in a format that works everywhere without setup.

Who it's for

Everyone in the preparation process — students studying independently, teachers running in-class practice sessions, parents supporting at home. No technical barrier. Just open and use.

Access

Free. Any device. lgsingilizce.com.tr — launching September 2026.

Speaking

GCS — Guided Collaborative Storywriting:
A Classroom-Tested Model for Motivation-Driven Language Learning

A keynote drawing on a full academic year of classroom implementation, documented through qualitative case study research — addressing a question every language educator faces: what actually makes students want to use the target language?

Covers the GCS model and the Game Master role, AI as a production tool in the EFL classroom, and student agency as a curriculum design principle — with practical implications for schools and EdTech product teams.

Conferences · EdTech Summits · Teacher Training · PD Days — currently accepting invitations
Contact

Let's work together.

Whether you're building an EdTech product, developing a foreign language department, or looking for a keynote speaker — I'd like to hear from you.